Your typical beng!

Wednesday, March 29, 2006

I wanna pcc in public mans!

WOODBRIDGE — A Brooklyn man unhappy with the sentence he received for masturbating in public, repeated the crime before the assistant municipal court clerk on closed circuit TV last week, police said.

Reggie Frank, 34, had just been sentenced over closed circuit television on April 4 to six months in the Middlesex County Detention Center for masturbating in the women’s lingerie section of the Lord & Taylor at Woodbridge Center Mall, when he decided to begin doing what landed him in jail in the first place, police said.

“The way the system works with closed circuit TV is they can see and talk to him up here at Woodbridge,” Capt. Charles Rowinski said. “If they plead guilty, the judge can sentence him over T;, if they plead not guilty, they have to come before the judge [in person].”

Frank, who was being held at the Middlesex County Detention Center, had pleaded guilty to the lewdness charge and was being sentenced by Municipal Court Judge Emery Z. Toth over closed circuit TV, he said.

The court clerk alleged Frank had been acting agitated and was using profanity during the process, according to the police report.

“The judge sentenced him to six months and apparently the defendant thought it should be less,” Rowinski said.

After sentencing, Toth left the conference room and Frank moved off camera, police said.

Moments later, Frank reappeared on camera while exposing his genitals and masturbating, police said.

A criminal complaint was signed by the clerk against Frank, whose bail was set at $75,000 with no 10-percent option.

Whoah! A man of principle!

My eyes! The goggles do nothing!
















So I was surfing the place that didn't exist when I saw this photo. Nah beh. Lim beh thought is char bor. Then knn end up become tar bor. Bloody bishounens.

Japan is really a cesspool of ideas. Look at the lolitas and the goths and the emos there man. Damn cool place to be in. Cool till' our teenagers wanna imitate. Like Jeslyn! That day I was like looking at my MSN block list. Then I saw this girl:

Miniistry 0ff harrtbreakss: Fr0mm japp t00 g0thhic, shudden channgee

Then after a while I looked again, this time it was:

Miniistry off harrtbreakss: I amm evill xia00 mann t0uu, I'll crushh eurr b0nness andd drinnk eurre bl00d.


FUCK! I just cannot get the images out of my brain! Jitao gothic pac man! She already looked like a vampire to start with, now she wanna be gothic!? WTF!? The ancient goths are roiling in their graves! This travesty cannot be go unpunished! The dark Gods are displeased!

Tuesday, March 28, 2006

Oblivion is god.

Wednesday, March 22, 2006

Gamers unite!

The human imagination is an amazing thing. As children, we spend much of our time in imaginary worlds, substituting toys and make-believe for the real surroundings that we are just beginning to explore and understand. As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games. Now an entire generation has grown up with a different set of games than any before it - and it plays these games in different ways. Just watch a kid with a new videogame. The last thing they do is read the manual. Instead, they pick up the controller and start mashing buttons to see what happens. This isn't a random process; it's the essence of the scientific method. Through trial and error, players build a model of the underlying game based on empirical evidence collected through play. As the players refine this model, they begin to master the game world. It's a rapid cycle of hypothesis, experiment, and analysis. And it's a fundamentally different take on problem-solving than the linear, read-the-manual-first approach of their parents.

In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.

Society, however, notices only the negative. Most people on the far side of the generational divide - elders - look at games and see a list of ills (they're violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming - creativity, community, self-esteem, problem-solving - are somehow less visible to nongamers.

I think part of this stems from the fact that watching someone play a game is a different experience than actually holding the controller and playing it yourself. Vastly different. Imagine that all you knew about movies was gleaned through observing the audience in a theater - but that you had never watched a film. You would conclude that movies induce lethargy and junk-food binges. That may be true, but you're missing the big picture.

So it's time to reconsider games, to recognize what's different about them and how they benefit - not denigrate - culture. Consider, for instance, their "possibility space": Games usually start at a well-defined state (the setup in chess, for instance) and end when a specific state is reached (the king is checkmated). Players navigate this possibility space by their choices and actions; every player's path is unique.

Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possibility space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it.

Like the toys of our youth, modern videogames rely on the player's active involvement. We're invited to create and interact with elaborately simulated worlds, characters, and story lines. Games aren't just fantasy worlds to explore; they actually amplify our powers of imagination.

Think of it this way: Most technologies can be seen as an enhancement of some part of our bodies (car/legs, house/skin, TV/senses). From the start, computers have been understood as an extension of the human brain; the first computers were referred to as mechanical brains and analytical engines. We saw their primary value as automated number crunchers that far exceeded our own meager abilities.

But the Internet has morphed what we used to think of as a fancy calculator into a fancy telephone with email, chat groups, IM, and blogs. It turns out that we don't use computers to enhance our math skills - we use them to expand our people skills.

The same transformation is happening in games. Early computer games were little toy worlds with primitive graphics and simple problems. It was up to the player's imagination to turn the tiny blobs on the screen into, say, people or tanks. As computer graphics advanced, game designers showed some Hollywood envy: They added elaborate cutscenes, epic plots, and, of course, increasingly detailed graphics. They bought into the idea that world building and storytelling are best left to professionals, and they pushed out the player. But in their rapture over computer processing, games designers forgot that there's a second processor at work: the player's imagination.

Now, rather than go Hollywood, some game designers are deploying that second processor to break down the wall between producers and consumers. By moving away from the idea that media is something developed by the few (movie and TV studios, book publishers, game companies) and consumed in a one-size-fits-all form, we open up a world of possibilities. Instead of leaving player creativity at the door, we are inviting it back to help build, design, and populate our digital worlds.

More games now include features that let players invent some aspect of their virtual world, from characters to cars. And more games entice players to become creative partners in world building, letting them mod its overall look and feel. The online communities that form around these imaginative activities are some of the most vibrant on the Web. For these players, games are not just entertainment but a vehicle for self-expression.

Games have the potential to subsume almost all other forms of entertainment media. They can tell us stories, offer us music, give us challenges, allow us to communicate and interact with others, encourage us to make things, connect us to new communities, and let us play. Unlike most other forms of media, games are inherently malleable. Player mods are just the first step down this path.

Soon games will start to build simple models of us, the players. They will learn what we like to do, what we're good at, what interests and challenges us. They will observe us. They will record the decisions we make, consider how we solve problems, and evaluate how skilled we are in various circumstances. Over time, these games will become able to modify themselves to better "fit" each individual. They will adjust their difficulty on the fly, bring in new content, and create story lines. Much of this original material will be created by other players, and the system will move it to those it determines will enjoy it most.

Games are evolving to entertain, educate, and engage us individually. These personalized games will reflect who we are and what we enjoy, much as our choice of books and music does now. They will allow us to express ourselves, meet others, and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, games will be a visible, external amplification of the human imagination.

FOR THE DARK LORD! COWARDS DIE IN SHAME! IDLENESS LEADS TO HERESY!

Sunday, March 12, 2006

Obssessed man!

Just realised that I'm damn obsessed with buying guitar picks. Somehow I just love to buy them man. Just love the way how it feels in my hand. Better then boobs. They come in extra hard, hard, medium and light versions man! Gotta catch em all!

Got my results. Damn sucky. Shan't talk about it.

Saturday, March 04, 2006

Long long trip!

Back from my Hatyai/Penang trip! Damn fun I say! More like a food trail. My ma and my aunts were eating non stop. I was like wondering why they're like gaining weight even though she seldom eat at home. Well now I know.

First day wasn't that interesting. Went to the local market and had breakfast. Walked around the marketplace. Went back to the hotel and slept. Decided that going out wasn't that fun after all. Stayed at the hotel and basically rotted.

The trip to Hatyai was interesting! I Had to sit at the front of the van cos' the back is packed. And so I sat there. There was this Thai driver who put Thai rock songs into the music player and he was singing there. His voice is quite nice! So I tapped out the beat and he gave me a quizzical look. Huan lo la. Then continued tapping out the beat and he continued singing. First time to Thailand man. When we crossed the border, there was this big potrait of the King of Thailand and the princess or whatever! Damn cool! I wanna be king next time man! Like Lion King! Not liang po po's lion king, but LIONG KING! Reached the hotel. Some Siam Center Hotel. Quite nice + cheap! 40 Singapore Dollars! Decided to walk around Hatyai. Damn hot ok.

The Thai people are really the most fantastic people! Even though you really cannot decide whether this person is a guy or gal due to the sex change operations, they are really damn friendy. You catch their eye, and they will flash you one damn sincere smile! Then if you are lost they will help you without even you asking!

Now before I go on, I really must elaborate on this aunt's friend. She came along for this trip and she was THE BITCH. Jeslyn pales in comparision man. She is like 60 years old but she still acts like Joanna's age! She would throw her tantrum over stuff like "Oh, I couldn't find this and that" or "I don't wanna pay for that" and my poor aunt has to por her. Eh knn leh. Come vacation don't like that la.

Whenever my mum and my bunch of relatives go out, they would put some cash inside this pouch and get someone to be the "finance manager" for the day. So basically, the lucky chap gets to pay for food using the money in the pouch. So each of us put 500 bucks inside the pouch. The @#%#@$ did like wise. But whenever we wanted to spend some money on food, the $%^#@$@! would stare at us as if we all are like robbing her in broad daylight. WE EAT THE FOOD. INCLUDING the lady. But she would grumble and nag.

Eh. Is this the first time you go out with my folks? We eat everywhere we go 1 leh. Inside toilet see got spider like tasty oso can eat. Joking. But no. She would grumble. Eh. We asked for your opinion on whether you wanna eat her and you gave us those "Le ai jiak jiak la!"

Then if my aunt didn't por her she would really frigging punish herself just to make us guilty. Really. On the last day, the lady did not eat at all. Cos' she couldn't buy some pia or whatever. I think that she is secretly a Jew with chinese and Indian ancestries. No one in the right mind would do that man.

Anyway back to the topic. We ordered food in the restaurant. Including lobsters. The chef ended up lobbing up shrimps instead of lobsters. Stunned puberty. Like me and Hock Yew. Nyeh. Went out to shop again. Didn't buy anything this time. Case closed.

Next day. Woke up and had breakfast at the hotel. Went out to shop(why am I not suprised) and eat again. Again. Nothing much actually. Came back and went to the massage parlour. First time massage so like very the very the shy arh. Then my mum was like damn funny. She said:

"Eh bian. Bu yao special service hor."

"Orh."

I dunno they male or female still want extra service?! I have extremely high standards towards the people I pass my genetic code to ok?! MUST BE FEMALE!

The lady(I think) just massaged me fer like 2 hours. 240 baht which means it's like 10 bucks. Cheap man. What's more the lady, according to my niang's opinion, is the ultimate compared to her's. Ok. Point noted.

Came back. Ordered the room service. The beef steak must have came from Niu Mo Wang cos the steak is damn tough! Had trouble eating! Slept after that.

And I woke up with the most horrendous stomachache + gastric pain. Knn must be the beef steak! "Even in death I still serve." Quote from Dreadnought in Warhammer 40k. Nevermind. I went to see a doctor in Thailand. The doc speaks mandarin! Hooray! So I had my medicine. Took the van back to Penang. By that time I reached there, my fever was raging. Went to the room and slept. Almost took a plane back. But in the end I slept through and KJ won the battle against E. Coli bateria! 3 cheers for my immune system! Death to virii and bateria that cause infirmity!

Damn lazy to blog. Tmr la.